Would an ebook about making a 2D Game or App for Android, iOS really be worth it?

Discussion in 'General Business' started by BacioiuC, May 1, 2012.

  1. #1
    Hi everyone! It's been a while since I've been on the DP forums! I came back today with a question that has been bugging me all week. In order to get to it, I must first explain how it sprouted.

    For two years now I have been working as a Game Designer for a well known mobile company (Gameloft), and I have been working on a few blockbuster, the last one being announced a few days ago! In my spare time, I design simple and fun 2D and 3D games, but I don't have the budget to go into full production as an indie. There is a small period of free time between projects at my current job (about 1-2 months) and I was thinking of writing a small e-book about making a 2D game for Android/iOS/Meego. Nothing big, I plan on focusing mostly on getting a useful framework ready in order to use it as a base. I'm planning on releasing the e-book with the finished project for all platforms.

    Now, my question to you: Do you think it would be worth? I know it will take a while to get everything ready and since I have little no experience when it comes to writing e-books and earning revenues from this, I decided to ask those with more experience. So, would it be worth it? Could I sell a few copies to earn 100-200$? What do you guys think?

    Looking forward to your answers!

    Thanks,
    Constantin
     
    BacioiuC, May 1, 2012 IP
  2. mrmarchuk

    mrmarchuk Greenhorn

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    #2
    i, personally, would appreciate the time put into a 2d development ebook but would not actually put the time into making a 2d game since there are so many 3d games out there. you might be better off writing an ebook on how to make a text-based game, as those seem to be slightly more popular than most 2d / side scrollers nowadays
     
    mrmarchuk, May 1, 2012 IP
  3. nick360

    nick360 Peon

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    #3
    It's a good idea. If you have the know how use it. Not like you have to loose much.
     
    nick360, May 1, 2012 IP