Look at the code. its just a stopwatch. Everything work fine. But the problem is the startTime will not initialize at when I press the start button. Instead of its only initialize at the time when I load the page. I had already tried startTime = startTime.getTime() Here is the code: <html> <head> <SCRIPT LANGUAGE="javascript"> var startTime = new Date(); var cTimer; // [COLOR="SeaGreen"]This function just display the difference // between two times and working fine...[/COLOR] function startTimer() { var currentTime = new Date(); currentTime.getTime(); t = (currentTime - startTime)/100; min = parseInt(t/600); t = t % 600; sec = parseInt(t/10); dec = parseInt(t % 10); document.myForm.timeCounter.value = min.toString()+':'+sec.toString()+'.'+dec.toString(); cTimer=setTimeout("startTimer()",100); } function setTimer(obj) { if(obj.value=="Start") { [COLOR="Red"]startTime.getTime()[/COLOR]; obj.value='Stop'; startTimer();} else { obj.value = "Start"; clearTimeout(cTimer);} } </SCRIPT> </head> <Body> <Form name="myForm"> <input type="text" name="timeCounter" value="00:00.00" size=8> <input type="button" name="stopWatch" value="Start" onclick="setTimer(this)"><br><br> </Form> </Body> </html> Code (markup):
Yeh its true that parseInt() are used at wrong places. Because I want to get the integer part of the resultent value and I don't know any other method for doing this. But why the getTime() is not effected. I have already defined the variable on the top to making it Global. I Just want to initialize it by current time value. How come I define it again with startTime=new Date();