Hello all, If you are interested in Open Source Multimedia Instruments we would like to inform you about TOSMI – an open source CGI and multimedia training for professionals organized by InterSpace for a third year this year. One of the sessions conducted during the 2009 trainings will focus on Producing media for the web: Open Source Software & web 2.0. The training is based on working with Drupal (Content Management System) open source software and provides skills in innovative and efficient tools allowing for achieving quality production and/or education process at low expenses During this course, trainees will learn the benefits of using open source software to deliver media content on the web. They will have the possibility to create their own media rich sites through working in teams during the training. Approaches to audio and video streaming will also be introduced. The course has a participation fee of 1000 Euro that covers tuition fee, accommodation in Sofia, once a day meal (lunch) and coffee-breaks. There are also scholarships available to cover the participation fee. In 2009 the training will take place in Sofia, Bulgaria. Deadline for enrollment is June 20th, 2009 To learn more about the program, methodology, software included and trainers, visit www.tosmi.org or contact us at info@tosmi.org.
General Blender Techniques Program 2009 General Blender Techniques. Tips and Tricks Daily schedule Each day represents two session, a morning session and afternoon session. day 1 Introduction to open source software, Choosing Hardware, Introduction to Subversion and Trac (content and pipeline management system) Introduction to Blender day 2 Modeling I (simple and advanced mesh modeling) Modeling II (Curves, Nurbs, and Modifiers) day 3 Animation I (introduction to animation and modifiers) Character Animation (Character designing, Rigging, Animating,) day 4 Materials and Lights (Introduction to materials and Lights) Lighting and Rendering (Rendering Strategies and lighting tactics) Special Effects (Particles, Simulation day 5 Rendering and Compositing (Introduction to compositing) Compositing (3d content and live content compositing) Sound editing Sequencer video editing day 6 Final session – the Trainees will finish their small movie production. Blender for Game Artists Program 2009 Blender for Game Artists. Game Art Design Daily schedule Each day represents two session, a morning session and afternoon session. day 1 Introduction Personal presentations Introduction to Blender Game targeting Designing the game story and goals day 2 Concept design of game elements General tips and tricks for game art Basic modeling/texturing day 3 Designing level gameplay Managing game assets Blender Game Engine and explanation of examples day 4 Advanced texturing Rigging and animation day 5 Adjusting game logic and scripting Adding NPC (non-player character) behavior/logic Detailed modelling day 6 Proof-playing levels Project finalization and discussion For further information, visit www.tosmi.org