What's a good way to setup an odds/weight system? It's for a game, where let's say there's 3 health items you can win. regular health potion is easiest then super potion then max potion How would I setup an odds system for this? The system I've come up with is: Generating a random number. Setting weight for each item(1-950 for regular health potion, 951-999 for super potion and 1000 for max potion). (Out of 1,000). Then depending on the random number, it would depend on which item you get! how would I determine odds like 1:50, 1:25 etc be calculated from that? I don't get how to setup an odds system. I don't think my method is very sufficient and has many flaws to it - I need a real way to do this..... + The person should have a chance to win every prize, but certain prizes should be harder to get than others. That is the key. How would I set this up? Let's hear your suggestions! Anyone else got a better system for odds? Etc Post it up here!
To calculate odds from that ^ (say 1-950 of 1000 for a crappy prize), since you have 950 chances of that, simplify 950 over 1000 (although im pretty sure it simplifies down to 95/100, or you could do smaller if you want fractions) The 1-950, 950-999 etc way of doing odds is probably the best (but to be fair I don't know of any other ones)