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Post a UX Design Principle and Explain Why It's Important

Discussion in 'HTML & Website Design' started by accel, Mar 7, 2017.

  1. #1
    Hi Guys
    SEMrush
    I am interested in UX design principles to produce best practice web designs. Please post here a UX design principle and explain why it's important. Here's mine:

    Orient the User - The user should be able to understand where they are on your website. This means giving the user orientation cues such as highlighting the active page in the main menu, or providing breadcrumb navigation.

    Please post your UX design principle. Thanks.
     
    accel, Mar 7, 2017 IP
    SEMrush
  2. qwikad.com

    qwikad.com Illustrious Member Affiliate Manager

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    #2
    No subtle font colors, please. At one point there was a fad that every site and blog had these almost translucent font colors that my 20/20 eyes (that's 50/50 my European friends) could barely read.
     
    qwikad.com, Mar 9, 2017 IP
  3. alabana

    alabana Greenhorn

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    #3
    I guess the way to follow UX is trying to predict user's behavior when he browsing through it and meet the user logics and expectations.
     
    alabana, Mar 9, 2017 IP
  4. accel

    accel Well-Known Member

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    #4
    Yes, it is important to have enough contrast so users can identify different colours.

    Creating a visual hierachy on a website is important. This helps users identify functionality. Important elements of this are colour, contrast, position and proximity to like items.

    Who has another UX design principle?
     
    accel, Mar 10, 2017 IP
  5. deathshadow

    deathshadow Acclaimed Member

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    #5
    That is a very... what was it George Carlin called it? "Soft Language" way of saying "illegible colour contrasts"

    Aka one of the entire things the WCAG 2.0 colour standards exist to help prevent, and again why most artists under the DELUSION they are designers aren't qualified to design a Joe damned thing! Their ignorance of HTML, graceful degradation, emissive colourspace, and accessibility norms means they lack the fundamental engineering knowledge to DESIGN. What they do is ART, nothing more.

    If people can't read it, if it's not accessible to as many users as possible, if it's hard to navigate, that's NOT DESIGN -- no matter how ****ing pretty it is!!!

    A lesson the flash over substance "gee ain't it neat" artsy fartsy types continue to refuse to learn as they vomit up site after site with pixel metric fonts, illegible colour contrasts, and gibberish non-semantic markup mated to illogical document structure.

    You want to build a good UX? Meet accessibility norms such as those outlined by the Web Content Accessibility Guidelines. Use HTML properly to say what things are, NOT what you want things to look like. Do not rely on dumbass ignorant halfwit bullshit broken framework asshattery that pisses all over the markup with presentational classes, non-semantic markup, a lack of separating presentation from content, nothing remotely resembling graceful degradation, and JavaScript either for nothing, or doing CSS' job!

    SADLY that's why MOST of what you'll find on UX is just marketspeak buzzwords as most so called "usability" experts don't seem to know a Joe damned thing about accessibility either! Or in most cases HTML and how it impacts UX for people outside that magical perfect vison perfect screen size screen media rubbish. It ends up literally the same snake-oil peddling the oh so merry "artists" in their tights bullshit themselves into calling design.

    Faygelahs?!? No, just merry.
     
    deathshadow, Mar 11, 2017 IP
  6. accel

    accel Well-Known Member

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    #6
    Another one:

    A page should be scannable.

    A user should be able to quickly scan your page and tell what it's about. This means good information hierarchy, and good use of text size and colour.
     
    accel, Mar 14, 2017 IP