Please Review Bunnies 2.0

Discussion in 'Reviews' started by KalvinB, Feb 21, 2008.

  1. #1
    Bunnies 2.0 (7.67MB)

    http://filestore.dawnofthegeeks.com...sh=244a9f23e2b786796039355b85d4497c&user_id=1

    Bunnies 2.0 requires Windows 2000/XP/Vista with the latest updates. A 1.6Ghz processor or faster is recommended. An internet connection is required to play.

    The Nazis are at it again. This time they're breading giant rabbits that will destroy the earth by eating all the green plants we need to generate oxygen and get rid of carbon dioxide. These mutant bunnies multiply every 20 seconds or so. Unless you want to pay the Nazis for oxygen tanks and air conditioning I suggest you kill all the bunnies. You also need to kill all the Nazis and their little dogs, too, to make sure these bunnies never come back.

    The bunnies are harmess to humans but will uttery destroy the planet.

    Up/Down move you forward and backwards. Left/Right rotate your view. Spacebar shoots. You can hold it down for rapid fire.

    There are currently two levels. The first level has a few guards that will fire on you as soon as you start. Shoot them and then go kill the bunnies.

    The second level is more complex. Follow the corridors and avoid getting killed by guards, dogs and ss soldiers. Oh yes, and don't forget to kill the bunnies.

    If you fail to kill the bunnies fast enough they will multiply. The game is over if the bunnies reach a population of 100.

    If you're feeling ambitious you can create maps for the game at

    http://bunnies.dawnofthegeeks.com
     
    KalvinB, Feb 21, 2008 IP
  2. FDJustin

    FDJustin Peon

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    #2
    Alright, I'll get on it after downloading/scanning.
     
    FDJustin, Feb 21, 2008 IP
  3. FDJustin

    FDJustin Peon

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    #3
    Sorry bud. Trend tells me there's a dialer in there, and doesn't give me enough information to know if that's normal or not. You'll have to get someone who knows you enough to trust you to try this game, or see what it is about your program that sets of the trojan alarms so people will give it a try.

    Out of curiosity I cleaned the dialer out of it, it just gets an error report without it and doesn't play. Kinda figured, but it's worth mentioning.
     
    FDJustin, Feb 21, 2008 IP
  4. KalvinB

    KalvinB Peon

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    #4
    It's not a dialer.

    It connects to the Bunnies! server/web-site to download the map and any graphics files it needs.

    You can actually go to the bunnies.dawnofthegeeks.com website, create a map and play the map without downloading any files manually. It makes creating and testing maps a breeze. I can have the map open on the web-site, make some changes and fire up the game to see how it looks. The web-site makes use of all kinds of Javascript and AJAXy goodness to make creating maps a point and click exercise.

    You can look in settings.ini to see where it's connecting. The complete source code is also included so you can browse through that if you want. It may look like Wolfenstein 3D but it's using a lot of modern technology.

    That would definitely break it. It can't run if it can't get the map from the server. Eventually I may make it multiplayer but for now I'm just working on integrating it with the web-site.

    Now I know what anti-virus software not to buy. Do all games that make use of the internet come up with "dialer" warnings or is my game special?
     
    KalvinB, Feb 21, 2008 IP
  5. FDJustin

    FDJustin Peon

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    #5
    I'm not sure bud, maybe your game is special, or it has to do with exactly how you wrote the dialer. What trends description was, was something along the lines of "A dialer connects to the internet without the users concent/knowledge." ... So maybe you can take that as a hint on how to adjust your program slightly so it won't trip anti-viral alarms. If you can manage that, I'm sure it'll do wonders to keep your reputation in check.

    Good luck, and don't mind my cautiousness too much. It's well placed after so many formats and hair pulling.
     
    FDJustin, Feb 21, 2008 IP
  6. KalvinB

    KalvinB Peon

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    #6
    I'm not sure what your software is expecting as far as user confirmation. I havn't had any issues with it with my own anti-virus software. What software are you using exactly? Maybe I can download it and test it out.

    Since "requires an internet connection" is in the description it's pretty hard to claim I'm trying to pull something. You can even check the settings.ini file to see where it's connecting to.
     
    KalvinB, Feb 21, 2008 IP
  7. FDJustin

    FDJustin Peon

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    #7
    trend-micro housecall. housecall.trendmicro.com/ I'm using the online scanner, although it also has pc-cillan.

    Well, I did give it a second download, extracted it and actually gave it a try... Then windows crashed it immediately. This was an unscanned, uncleaned version.

    Well, your files do seem legitimate, there's nothing new installed or anything like that. I just can't run them and I'm not sure why.
     
    FDJustin, Feb 21, 2008 IP
  8. KalvinB

    KalvinB Peon

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    #8
    http://www.youtube.com/watch?v=7IAnOzd93N0

    I just uploaded an ingame video. So even if your virus scanner is throwing up false positives you can still see what the game is all about.

    I've run it on XP,2003 and Vista without any trouble. Vista just popped up a window asking if I wanted to allow the game to connect to the internet.
     
    KalvinB, Feb 22, 2008 IP
  9. FDJustin

    FDJustin Peon

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    #9
    Hmm. The java version just messes up my browser, and the C# version crashes before it even gets off the ground. Not sure why, there's lots of places those problems could be coming from.

    The movie makes it look like you implemented the game well enough.. I see everything looks to work right, the bunny multiplying, people dying, timer, health score.

    Is this a project to teach yourself how to make games? That seems to be what I can gather from the site and file names in the java version.

    From what I can tell, you've done a good job on making it. I'm not sure if you did a good job so far as system requirements are concerned, 1.5ghz seems like way too much for a small game. But I'm not a developer on that front, so I don't know off hand if it's normal, or if the code is too lose.

    As far as the game merits themselves are concerned though.. I can't offer you a very high score.
    The plot and play have a bit of novelty to them, but they do little to mask that it's just a wolfenclone with a joke theme.
    Your haste in level design really shows, most of the level is just open fields. A good level would significantly upsell the game for demo purposes.

    Are you planning to try and turn a profit with this game? It wouldn't be easy. You would have to put a very large amount of time into polishing it. The graphics have to work together more, it seems to have no sound (judging by the youtube video), the level designs are lacking, and you would really have to find a way to make the game awesome so people can get past the clone factor.
     
    FDJustin, Feb 22, 2008 IP
  10. KalvinB

    KalvinB Peon

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    #10
    No, I know how to make games. I've made games using DirectX and OpenGL as well. This is an attempt to educate other people on how to make games starting with the basics. I started Bunnies with Java because the IDE (Eclipse) and the language are free. Since I needed to know C# for my job and I found out MS has a free IDE/Compiler I switched to C#. It also runs about twice as fast as the Java version.

    Now that everything works I can start putting together better levels and higher resolution sprites and textures.

    The Wolf3D sprites/titles are 64x64 which is why they look terrible especially if you resize the window to a larger resolution. The game actually doesn't have any restrictions. The C++ version had a sample map where you could read the fine print on the wall.

    One other thing I'd really like to add is vehicles. But that's probably going to be awhile.
     
    KalvinB, Feb 23, 2008 IP
  11. FDJustin

    FDJustin Peon

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    #11
    Alright. Well, that's good to hear then. I hope you find your way past the few problems (like trend getting uppity) and get what you're looking for out of it.

    It's starting to look like you'll have to go to an indie forum somewhere to actual game reviews though.
     
    FDJustin, Feb 23, 2008 IP