this doesnt seem to be working. im trying to determine the width of a flash object based on the height of the window onresize window.onresize = function() { document.getelementById("containerA").style.width=windowheight/2; } Code (markup):
well i tried this first window.onresize = function() { document.getelementById("containerA").style.width=document.getelementById("containerA").style.height/20+'px'; } Code (markup): heres my html if ti helps <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en"> <head> <title>SWFObject - step 1</title> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <style type="text/css" media="screen"> html, body, #containerA { width:100%; height:100%; } body { margin:0; padding:0; overflow:hidden;} </style> <style type="text/javascript" src="resize.js"></style> </head> <body> <div id="containerA"> <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="100%" height="100%"> <param name="movie" value="yankeeScreenMenu.swf" /> <!--[if !IE]>--> <object type="application/x-shockwave-flash" data="yankeeScreenMenu.swf" width="100%" height="100%"> <param name="quality" value="autohigh" /> <param name="menu" value="false" /> <!--<![endif]--> <p>Alternative content</p> <!--[if !IE]>--> </object> <!--<![endif]--> </object> </div> </body> </html> Code (markup):