I got code below off the internet, and it offers much of what I want, but rather than automatically cycling through the images, I want the user to press a next button to see the next image. I don't know javascript *at all*, but I'm hoping someone here knows it well enough to show me how it's done? <script type="text/javascript"> // Flexible Image Slideshow- By JavaScriptKit.com (http://www.javascriptkit.com) // For this and over 400+ free scripts, visit JavaScript Kit- http://www.javascriptkit.com/ // This notice must stay intact for use var ultimateshow=new Array() //ultimateshow[x]=["path to image", "OPTIONAL link for image", "OPTIONAL link target"] ultimateshow[0]=['dinosour.gif', '', ''] ultimateshow[1]=['crow.gif', 'http://www.dynamicdrive.com', '_new'] ultimateshow[2]=['pig.gif', 'http://www.codingforums.com', ''] //configure the below 3 variables to set the dimension/background color of the slideshow var slidewidth="300px" //set to width of LARGEST image in your slideshow var slideheight="261px" //set to height of LARGEST iamge in your slideshow var slidecycles="3" //number of cycles before slideshow stops (ie: "2" or "continous") var randomorder="no" //randomize the order in which images are displayed? "yes" or "no" var preloadimages="yes" //preload images? "yes" or "no" var slidebgcolor='white' //configure the below variable to determine the delay between image rotations (in miliseconds) var slidedelay=3000 ////Do not edit pass this line//////////////// var ie=document.all var dom=document.getElementById var curcycle=0 if (preloadimages=="yes"){ for (i=0;i<ultimateshow.length;i++){ var cacheimage=new Image() cacheimage.src=ultimateshow[i][0] } } var currentslide=0 function randomize(targetarray){ ultimateshowCopy=new Array() var the_one var z=0 while (z<targetarray.length){ the_one=Math.floor(Math.random()*targetarray.length) if (targetarray[the_one]!="_selected!"){ ultimateshowCopy[z]=targetarray[the_one] targetarray[the_one]="_selected!" z++ } } } if (randomorder=="yes") randomize(ultimateshow) else ultimateshowCopy=ultimateshow function rotateimages(){ curcycle=(currentslide==0)? curcycle+1 : curcycle ultcontainer='<center>' if (ultimateshowCopy[currentslide][1]!="") ultcontainer+='<a href="'+ultimateshowCopy[currentslide][1]+'" target="'+ultimateshowCopy[currentslide][2]+'">' ultcontainer+='<img src="'+ultimateshowCopy[currentslide][0]+'" border="0">' if (ultimateshowCopy[currentslide][1]!="") ultcontainer+='</a>' ultcontainer+='</center>' if (ie||dom) crossrotateobj.innerHTML=ultcontainer if (currentslide==ultimateshow.length-1) currentslide=0 else currentslide++ if (curcycle==parseInt(slidecycles) && currentslide==0) return setTimeout("rotateimages()",slidedelay) } if (ie||dom) document.write('<div id="slidedom" style="width:'+slidewidth+';height:'+slideheight+'; background-color:'+slidebgcolor+'"></div>') function start_slider(){ crossrotateobj=dom? document.getElementById("slidedom") : document.all.slidedom rotateimages() } if (ie||dom) window.onload=start_slider </script> Code (markup):
Remove this code: if (ie||dom) window.onload=start_slider Remove this line of code from the function rotateimages() setTimeout("rotateimages()",slidedelay) Then add this into your HTML inside the <body> <a href="javascript:rotateimages()" title="Next">Next</a> This should work...