How to Gain Faster Dungeoneering Times and RuneScape Gold

Discussion in 'Games' started by swtoriny, Jul 28, 2013.

  1. #1
    Dungeoneering is one of the players' favorite things to do in RuneScape. To do it successfully requires strategy, teamwork, and a little bit of knowledge about the dungeons. To get the fastest rates of experience and tokens, it is obvious that faster floors are something that will help. In this article, RSorder will give the top 4 tips to help you decrease your Dungeoneering floor times. Check the tips and gain fast Xp and rs gold! Please note that most of these tips are only useful for 5 man large floors, which is the fastest way to get experience and tokens.

    1. Know the chat abbreviations.


    When communicating with fellow players in a dungeon, talking can sometimes take up a significant amount of time. When communicating with your teammates, you have to say as little as you can to get clear information across.

    2. Do what you are told to do.


    In dungeoneering, the role of one of the members of the team, usually the person who started the team, of the keyer. The keyer’s job is to give commands to the team throughout the dungeon, and to conduct the movement of the group gatestone. It cannot be stressed enough that one of the best things you can do to have faster floors, is to listen to the keyer, and do what he or she says. Usually the keyer is somebody with more dungeoneering experience, as the role of keyer is the most difficult role in the dungeon. Since the game update to Dungeoneering that made keys no longer go to players’ inventories, the role of keyer seemed to have been less of a role, but it is still good to have a person who leads the floor. All I can say about this is to listen to what that person says to do.

    3. The first 30 seconds of a Dungeon.


    The first 30 seconds of a dungeon are very crucial, as they can lead you to have a good start, or to fall behind. A good team has all of the doors at the base open, all members of the team have a few pieces of food, and all members have the proper runes in the first 30 seconds of a floor. The absolute first thing you should do when entering a floor is to pick up a few items from the table that you can sell for about 4k runescape gold. Good items to look for are armour pieces, weapons, and arrows (which usually sell for the most if Zephyrium+). Also, be sure to pick up about 2-3 pieces of food to hold you over until you get a pile of food as a monster drop. Once you have a few items from the table, sell them to the smuggler and buy about 100 pure essence. With this pure essence, make 60 law runes, and 40 cosmic runes. This gives you the runes to cast the teleport spells and the create gatestone spell. While you are doing all of this, take a quick glimpse at the map to determine what path you should take, if there are multiple paths from the start (more about this in tip #4). After you have made your runes and have some food, open any doors at the base which are not open, and then start exploring. A good team should be able to do all of this in under 30 seconds. If that happens in a floor, you are off to a good start.

    4. Movement of the group gatestone.



    A team that knows how to properly move the group gatestone is one that can do very fast floors. If the group gatestone is moved properly, you should not have to walk through any rooms that you have already been through, and should be able to teleport around the dungeon to the needed locations. The keyer is usually the person in charge of the group gatestone, and will usually tell members of the team to gate certain doors with a personal gatestone. Then later in the dungeon, the keyer may tell a certain person to move the group gatestone to their personal gatestone. The reason for this is that the team can now progress through the door that the gatestone was moved to, and bringing the group gatestone to that door is how the team can get to that location to continue exploring. Another important tip is where the group gatestone goes if the path comes to a fork, where there is more than one door that branches off of a room.

    Article source: http://www.rsorder.com/profile/news/read/id/719
     
    swtoriny, Jul 28, 2013 IP