var myImage = document.getElementById("mainImage"); var imageArray = ["_images/overlook.jpg","_images/winery_sign.jpg","_images/lunch.jpg", "_images/bigSur.jpg","_images/flag_photo.jpg","_images/mission_look.jpg"]; var imageIndex = 0; function changeImage (){ myImage.setAttribute("src", imageArray[imageIndex]); imageIndex++; if (imageIndex >= imageArray.length) { imageIndex = 0; } } var intervaleHandle = setInterval(changeImage,5000); myImage.onclick = function () { clearInterval(intervaleHandle); };
The stop button is easy. Start may work (it's untested): var myImage = document.getElementById("mainImage"); [COLOR=#ff0000][B]var intervaleHandle;[/B][/COLOR] var imageArray = ["_images/overlook.jpg","_images/winery_sign.jpg","_images/lunch.jpg", "_images/bigSur.jpg","_images/flag_photo.jpg","_images/mission_look.jpg"]; var imageIndex = 0; function changeImage (){ myImage.setAttribute("src", imageArray[imageIndex]); imageIndex++; if (imageIndex >= imageArray.length) { imageIndex = 0; } } [COLOR=#ff0000][B]intervaleHandle = setInterval(changeImage,5000);[/B][/COLOR] //take out the "var" here [COLOR=#ff0000][B]function startShow() { [/B] [B]intervaleHandle = setInterval(changeImage,5000);[/B] [B]}[/B] [/COLOR] myImage.onclick = function () { clearInterval(intervaleHandle); }; [COLOR=#ff0000][B]<input type="button" value="Stop" onClick="clearInterval(intervaleHandle);" /> <input type="button" value="Start" onClick="startShow();" />[/B][/COLOR] Code (markup):