Hi there, I'm a Flash Developer/Designer wanting to learn Flash Builder. I know Adobe has the Flex in a week website. Does anyone know of any good books? Thanks. griffinsdesigns.com Freelance Flash Developer & Web Designer.
I personally feel that the documentation at adobe.com should be sufficient for a flash developer. however flex4 documentation will require some more time to pickup. and you can use this link http://examples.adobe.com/flex3/componentexplorer/explorer.html to visually understand what each component does, if that is what you wanted. if learning from scratch, flex3 would provide a good base to pickup changes in flex4. else migrating from flex3 - flex4, refer to this http://www.adobe.com/devnet/flex/articles/flex3and4_differences.html as for as3 documentation, the livedocs is sufficient and well documented http://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/ if ebooks is what you are most comfortable with, here is a documentation set of pdfs - again from adobe.com http://www.adobe.com/go/learn_flex4_alldocumentation_en all of this information is available on http://www.adobe.com/devnet/flex/?view=documentation and yes, there are plenty of ebooks around, for noobs to pros for "flex" flex 4 as i said, still requires time to pickup
hi , I am Flex developer . The best way to start is Tutorials at lynda.com . but you must pay 25$ membership . If you are familiar with AS3 you can figure out in a week .
I am very knowledgeable of AS3 and Lynda. I know that Flash Builder (Flex) uses AS3. I've done some basic stuff, but I want to get into the making components and etc. I was just wondering if anyone knew any sites that were good resources for that.
Hi , Making Components doesn't much differ from making Classes . Mainly blogs (resources) doesn't have systemic approach for learning . You better finish one video course and search on the veb for spesific functions . You can ask me , any questions you have .
Very true... In fact Components are interpreted/compiled as classes with all that we define in mxml as public members[citation needed]. and main.mxml is the class main What happens is, that in layman terms, components is a way out to replicate elements in a MXML document by defining the repetitve elements somewhere else and refering to that definition. But you are a fine developer, sir, I dont think you need this definition. To you, technically, every component is a class in itself, which you can even also define using pure AS3, (and may be using as3 graphics class). But designing with as3 graphics is tiresome, and this effort can be substituted with using basic mxml components - box, canvas, hbox, vbox, tile etc... and now you are free to assign behaviours (events) to them. I personally would use mxml only to define the shape of the graphic, and utilize a few helpers like dataHandler etc... even though, it is out there being used even to define data. eg <mx:ArrayCollection>...</mx:ArrayCollection> Code (markup):
Why dont you try attending some workshops?? I had a good experience by participating in the Adobe Summit in 2009 which features the latest developments on the Adobe Flash Platform that is of utmost importance to both developers, as well as designers.. I learnt lot of new technologies like Flash, AIR, RIA . And I am planning to attend 2010 edition as well. I found the information about the conference from adobesummit.com
Hi Flash developers If you are new to flash just check here for Free Flash tutorial Very interesting http://www.sharingmatrix.com/file/10783029/tutorial.flv