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$$$ EASY Passive Income With Facebook! ► Mob Rule ► Lucrative Facebook RPG ► $$$

Discussion in 'Sites' started by DuValEnterprises, Jan 26, 2010.

  1. #1
    Today we've got another AWESOME Facebook game application for sale. This time it's Mob Rule, an absolutely beautiful and addictive Mobster themed RPG game that's sure to be a hit with Facebook's extremely active gaming demographic!

    Check it out here: http://apps.facebook.com/mobrule/ NOTE: You must be logged into Facebook to access the game...

    Gameplay/Admin Panel

    Mob Rule throws players into the role of a ruthless Mobster. They can do Jobs to gain experience and cash, fight and battle against other players, shop for weapons, items, rides, and gear to unlock new Jobs or to power up their character, battle Bosses and much much more. Of course, the opportunity to be the best player and rule the leaderboard is what makes these games earn so ridiculously well, everyone wants to be the top player! Add in the social aspect of Facebook, where users can easily compete against, and play with their real-life Friends, and it's not hard to understand why! Yet another absolutely wonderful aspect of this game is that it can be played anywhere a user can access Facebook from, even from mobile phones that offer a full browsing experience! It should also be mentioned that users become more powerful by getting their Friends to play the game!? Aside from Facebook's viral channels, this is one of the features that will make this game grow itself extremely quickly once users are playing it, which of course means more money for you as more and more players are attracted to the game organically and at no cost to you!

    Mob Rule also features a complete admin panel for managing the game's content, like weapons and items, properties, bosses, and jobs. You can easily add new content or edit what's already there. You have the ability to add new items, new weapons, new bosses, new jobs, new drop/rare items, new bonus items, new vehicles, and new properties. You can create and control all aspects of jobs, weapons, items, and more, including at which level they'll be revealed to users. This is obviously a powerful feature for incentivizing users to level up and continue playing the game; they can unlock new content! Once the app is setup and running, you truly don't need to touch the code at all, everything can be handled via the admin panel.

    Yet another great feature of this game's admin panel is the ability to send notifications to any player who has used the app within the past 30 days! Keep the player's you have coming back to play more with this awesome feature!


    Monetization

    This brings us to monetization. Of course you can see in some of the screenshots that the game is monetized with standard banner ads, for which you can be paid either CPM or CPC. Currently the game is running Rock You Ads, which we highly recommend due to the very high payouts you'll receive per click... Rock You is truly a GREAT network to work with. You can of course run any ads you'd like.

    In addition to being monetized with standard banner ads, the application ALSO features monetization via the Super Rewards or Offerpal CPA networks. Super Rewards and Offerpal are quite simply... AWESOME!!! These CPA network allows you to easily let players complete CPA offers like surveys, trial offers, ringtones, and MANY MANY completely FREE offers in exchange for virtual currency in the game. What this means, is that you can virtually force users to need to complete CPA offers in order to progress in the game, either by forcing them to need to refill their energy and health, or by requiring items that you have set very expensive prices on. This will ensure that they'll either be doing offers to earn money to purchase these items in the game or else playing the game a LOT in order to earn the required amounts... (which will still generate revenue for you, from the banner ads..)

    These offers all payout somewhere between $.50 and $15+ EACH. Super Rewards also allows users to make direct payments via Paypal, credit card, mobile phones, and more. Most of the FREE offers, like simple surveys will payout $1-$2 for you, and will only take users a minute or so to complete. As you can imagine, this system becomes VERY powerful on a mass scale. Even having only 100 or so users doing offers each day will add up fast when each user is converting $5-$10 in offers each day on average. Hopefully you can now see how it's QUITE EASILY possible for these applications to be earning HUNDREDS to THOUSANDS of dollars each day! (100 users completing an average of $5 worth of offers each day = $500/PER DAY!) These CPA networks like Super Rewards are what allow extremely popular applications like Mafia Wars to make over $40,000 EVERY SINGLE DAY!

    The networks also boast an average eCPM between $75 and $100 dollars. This means that for every 1000 users that visit the app, you will earn approximately $75-$100. One thing that must be mentioned here is that we typically see eCPMs MUCH higher than $100 in similar games that we operate or have operated. It must be noted that the there are many simple applications, such as gift apps, simple games, etc. that also run these networks. The point is that these simple games are bringing down the average eCPM. While this is no guarantee, it's very typical for the eCPM of these RPG type games to be between $100 and $500!

    Show us a content-based website you run that can boast an eCPM of even just $100 and we'll be impressed. It's quite commonplace to see this kind of return with these types of Facebook game applications, which is what makes operating them so lucrative.

    WATCH THIS VIDEO TO SEE THE DAILY EARNINGS STATS FOR A SIMILAR GAME APP - OVER $1700 IN 7 DAYS


    Viral Features!

    Mob Rule also utilizes Facebook's VIRAL CHANNELS to allow the game to grow and spread itself as users play it! The featured viral integration includes friend request system integration, beautiful full-color Feeds that will appear on the home page of all of a player's Friends when they use the game, notifications, and profile integration.

    This game sends out some VERY powerful Feeds under Facebook's new Stream setup. These Feeds WILL make it through to the News Feed of every user that the player is Friends with! If you didn't know, the News Feed is the first page users see when logging into Facebook! Consider the fact that Facebook is the 4th most active site on the Internet and the first place many people go when getting online and you will begin to understand how powerful this is. There are now over 300 MILLION Monthly Active users on FB, let them start making you easy passive income!

    The application also sends LIVE notifications to users when they are attacked in the game, which is constantly, as that is one of the main focuses of the entire game. Every time you are attacked you will get a live update on your Facebook chat bar telling you what happened. These notifications also of course include links back to the game. Aside from the ability to build recurring revenue, (which will keep users coming back to check how their doing) this is one of the most powerful methods of getting users to return to the game. Best of all, it's all automatic, as users play and attack others, they'll draw the users back, which in turn could result in the new user either inviting friends, sending a Feed out, or attacking someone else and drawing them back to the game, repeating the same cycle... Truly viral!

    The viral features are what allow Facebook applications to spread so quickly, and also make any advertising you may do (whether paid or organic) that much more worth it! Imagine when you can spend $.15 to get a new user to your game (if even paying to begin with...) and as a result of that user playing, 10 more people find the game! From those 10, they each draw 10 more in, etc.. and the cycle repeats. This is the FUTURE of Internet Marketing/making money online! Long live VIRAL!


    Custom Template/Theme

    Take a look at how beautiful this application is! The customer who originally ordered this game asked for an gorgeously premium template, and we delivered exactly that. Our designer spent well over 40 hours working on the unique theme/template of this game and the results speak for themselves:


    [​IMG]

    [​IMG]

    [​IMG]




    Why are we selling it?


    This game was initially created for a client that ended up disappearing on us, so now we're making it available here. If you've been considering getting into Facebook applications then this is a great chance for you to acquire an awesome application with unlimited potential to earn, at a considerable savings off of the original price for this beautiful game.

    The PHP based front-end was only part of the project, the original customer also intended to incorporate a live action Flash-based combat element to the game which we also started work on. If you'd like us to finish and integrate this part of the game, please let us know after purchasing it. Of course the price listed here is for what exists already, it would cost extra if you wanted us to complete the Flash component.

    With the great monetization and revenue channels, AWESOME viral features, an irresistable template, our outstanding support, and all the other awesome included bonuses, purchasing this application is simply a no-brainer. You can't go wrong.


    What should you expect as a buyer?

    Let's get one thing clear. Promoting Facebook applications is NOT HARD, but you do need to be aware that initially it will require either an advertising investment OR some hard work doing organic promotion to get things going and growing strong. Due to the viral features that are built into the application, the game WILL grow itself as users play the game, however you do need to give the game something to work with to get these viral features working on a large enough scale that the application will be able to grow itself rapidly. What I mean here is that if you start out with 10 users, YES, the application will still grow itself. However, if you instead start out with 1000 users, the app will grow itself much much faster, as there are simply more users playing the game and activating the viral features, which in turn draws new users in. For this reason, we highly recommend investing in some advertising right off the bat to get things rolling. You should be able to get around 1000 users for less than $200, and we'll show you where and how.

    You can of course substitute this for organic promotion if you'd like, and we'll include many tools you can use to do this. It just takes time and work if you choose to promote the app yourself versus using ads. Either route you choose, promoting Facebook apps is MUCH easier than promoting websites you may run, as well as being much more lucrative!

    You could even compare running these games to running incentive sites, where users go to convert CPA offers in exchange for cash or gifts... The only difference is, with Facebook applications, user convert CPA offers for you and you give them a worthless VIRTUAL ITEM that exists on your server's database instead of real, physical money or gifts that would decrease your profit margin! Of course, incentive sites also don't grow themselves and perpetuate their own growth...


    What Makes This Game Such A Great Opportunity?

    Aside from the unrivaled beauty of this game, the proven monetization model, and the addictive gamplay that will keep users playing, the best reason to purchase this application is without a doubt the viral force that these types of games can create.

    There is simply no other type of website/online venture that you can operate so easily, and see such great returns on. The game has it's own economy, based on VIRTUAL currency. If you don't understand what this means, essentially, players will PAY directly or do offers you get PAID for in exchange for items that don't even exist in physical actuality. What better kind of business could you hope for? There is no inventory, stock, or overhead. Users will give you money for items that are created and exist solely on the server! This is truly easy and passive income, a dream-come-true business!

    Secondly, this "theme" (Mobsters) is extremely popular on Facebook, and there is a good reason for it... These games can make a lot of money and there is still plenty to be made! The driving force in generating revenue for these games is competition... Players want to be number 1 on the leaderboard, whether they're playing Mafia Wars or Mobsters or Mob Rule. If you do your job correctly in the beginning, which is getting users to your game and giving it a viral kickstart, then this game will undoubtedly earn great money for you, as well as continue to grow itself as users play it. If you didn't hear earlier this year, the Facebook app Mob Wars was making around $22,000 EVERY DAY with just around 1% of Facebook's userbase playing it.... This was over 1 year ago. Since this point in time Facebook's active userbase has more than tripled to 300 MILLION active users. Zynga is probably making around $50,000 a day with Mafia Wars right now... That's right around $18,000,000+/- a year. From running one simple game. Yes, that's right. I said 18 MILLION DOLLARS a year from running a game that runs itself!

    Auction Details

    We'll start the auction out at $10. We'd really like to find this application a new home quickly, so we have reduced the BIN price to MUCH, MUCH lower than this project was originally quoted for. Again, you simply can't go wrong with this app!


    So What's Included?

    1. Mob Rule Application and source code
    2. 50 FREE users to get you started
    3. Outstanding support
    4. FREE installation on your server (PHP 5+ required, 1 MySQL DB)
    5. BONUS: materials to help you with organic promotion



    Take this AWESOME game at the BIN price and we'll really sweeten the deal with:

    1. FREE Hosting on our dedicated servers (up to 30,000 Monthly Active Users)
    2. 200 FREE users to really get you rolling!
    3. Initial monetization strategy advice and promotional guidance consultation ($250/hour value!)
    4. Facebook Marketing Tools package


    Starting BID: $10
    Buy It Now (BIN): $379


    The application is also listed in our store under "Established Applications". You can view other unique or established apps we have listed for sale there as well. CLICK HERE TO VISIT OUR STORE

    If you would like to take Mob Rule at the BIN price, you can make payment directly by purchasing the application through our site. We'll end the auction and contact you to make arrangements as soon as payment is confirmed.

    CLICK HERE to take Mob Rule at the BIN price

    So that's about it! Feel free to ask any questions you may have, and good luck on your bids!

    Take care everyone!

    [​IMG]

     
    DuValEnterprises, Jan 26, 2010 IP
  2. cashmon

    cashmon Peon

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    #2
    i'll start 10
     
    cashmon, Jan 26, 2010 IP
  3. Vasyxxx

    Vasyxxx Peon

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    #3
    looks great, here we go: 15$ from me.
     
    Vasyxxx, Jan 26, 2010 IP
  4. malky66

    malky66 Acclaimed Member

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    #4
    I just binned this at your site, contact me asap.

    Regards Mal
     
    malky66, Jan 26, 2010 IP
  5. DuValEnterprises

    DuValEnterprises Peon

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    #5
    You guys are too quick for me :) Ok Mal, check your PMs shortly.. to everyone else, thanks for your interest and bids!

    Take care everyone
     
    DuValEnterprises, Jan 26, 2010 IP
  6. wiipoints

    wiipoints Peon

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    #6
    ill bid 20 from me. looks awesome man
     
    wiipoints, Jan 26, 2010 IP
  7. DuValEnterprises

    DuValEnterprises Peon

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    #7
    Hey, sorry man the app is sold already :)
     
    DuValEnterprises, Jan 26, 2010 IP
  8. Vasyxxx

    Vasyxxx Peon

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    #8
    can we know at what price?
     
    Vasyxxx, Jan 27, 2010 IP
  9. vlada111

    vlada111 Well-Known Member

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    #9
    $25 from me.
     
    vlada111, Jan 27, 2010 IP
  10. benjaminp

    benjaminp Notable Member

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    #10
    Read a few posts up:

     
    benjaminp, Jan 27, 2010 IP
  11. nanthu

    nanthu Peon

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    #11
    How much for this
     
    nanthu, Jan 16, 2011 IP