Hello, Well I have script that claims that it loads the flash content while it is showing seconds or advertisement. So as I don't know about scripts I have no Idea if it actually do that or not as What I visually see is that it let flash content load once the seconds of disappears. So that's why I want an expert advice on it. And how the seconds of this script works Only if this script actually do what It claims, then I would like to know when does it send alert to load the content (as I would like to put the alert from the start) and how to show it for more or less seconds. Relevant Markup: Live Demo http://files.cryoffalcon.com/MyFootPrint/Ad Loader.html What is the live demo made up of: <div class="colorchooser"> <!--more--> <div class="displaygame_part"> <center> <div id="ads" class="ads"> <h1> ADVERTISEMENT</h1> <center> <script type="text/javascript"><!-- google_ad_client = "ca-pub-0726197409084548"; /* bloghutsgame */ google_ad_slot = "5324930917"; google_ad_width = 336; google_ad_height = 280; //--> </script> <script type="text/javascript" src="http://pagead2.googlesyndication.com/pagead/show_ads.js"> </script></center> To skip it click <a href="javascript:ShowHide();">here</a> <script type="text/javascript"> window.onload = function() { startCountDown(8, 1000); } function startCountDown(i, p, f) { // store parameters var pause = p; var fn = f; // make reference to div var countDownObj = document.getElementById("countDown"); if (countDownObj == null) { return; } countDownObj.count = function(i) { // write out count countDownObj.innerHTML = i; if (i == 0) { // execute function fn(); // stop return; } setTimeout(function() { // repeat countDownObj.count(i - 1); }, pause ); } // set it going countDownObj.count(i); } </script> <center> <img border="0" height="117" width="201" src="@---put the link of the image of fancy pants(its the loader)---@" /> </center> <div id="countDown" style="display: inline;"> </div> seconds for the game to load... </div> <div id="gamecontent" style="visibility:hidden; display:none"> <div class="gofulldear"> <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,29,0" width="100%" height="100%"> <param name="movie" value="http://games.balloontowerdefense.net/b/balloon_tower_defense_4_expansion.swf"> <param name="quality" value="high"> <param name="allowNetworking" value="internal"> <embed src="http://games.balloontowerdefense.net/b/balloon_tower_defense_4_expansion.swf" width="100%" height="100%" align="center" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" allownetworking="internal"></embed> </object> </div> </div> <script type="text/javascript"> function turn_vis_on(id) { if (document.getElementById) { // DOM3 = IE5, NS6 document.getElementById(id).style.display = 'inline'; obj = document.getElementById(id); obj.style.visibility = "visible"; } } function turn_vis_off(id){ if (document.getElementById) { // DOM3 = IE5, NS6 document.getElementById(id).style.display = 'none'; obj = document.getElementById(id); obj.style.visibility = "hidden"; } } function ShowHide() { turn_vis_off("ads"); turn_vis_on("gamecontent"); // alert('4sec!'); } document.getElementById("ads").style.zIndex = 100; timeoutID = setTimeout(ShowHide, 15000); </script> </center></div> </div> Code (markup): Note: It is game so there can be sound or music in it./ For any more information requirement please let me know I will edit it, so to make it as relevant as possible^^.