Are ad's really worth it for saling a Mobile Game?

Discussion in 'General Marketing' started by Puddinlover, Jul 2, 2009.

  1. #1
    I plan to try hard to sell a mobile game I'm going to be creating.
    I'm considering doing a cpm ad network type deal and was thinking adbrite since i can chose the sites until I seen all the false click reports.

    Anyways what is an average CTR rate for cheap cpm networks?

    I'm looking to spend .15 or less for CPM ads with a CTR of 4% or better.
    Or CPC for less then .01 a click.

    Do you think getting ads from like adwords or paying more for cpm ads will pay off? The point of buying ads is to make more money but when I crunch the numbers (assuming I have a 1% conversion rate from visitors at a $3.50 profit) I wont be making much at all if anything possibly if I pay too much for ads.
     
    Puddinlover, Jul 2, 2009 IP
  2. copper12

    copper12 Peon

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    #2
    You can't make money without spending it, so get use to the idea.

    That question cannot possibly be answered. It can range from one-quarter of a percent, to, maybe, maybe, five percent.

    It depends on the price of the product, the product itself, the look of the site....

    There is way too much competition with Adwords. Why advertise in a spot with other advertisers' ads above and below yours?

    On top of that, they give you, what, 4 lines??? A tiny little ad.

    The whole thing is fucked up.

    Ad networks are a hell of a lot better than search engine ads.


    Advertisers, from the small guy all the way up to the major players make money through volume.

    We know we spend a lot in advertising, but we also know that we make a lot.

    It's all about volume.

    The more you advertise, the more money you make.
     
    copper12, Jul 3, 2009 IP
  3. Puddinlover

    Puddinlover Peon

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    #3
    So do you think it's possible to make a return if I spend about .04 per click? I will make about 3.50 per sale for my game and I will have a GREAT landing page, so I assume I will have a 1% conversion rate (I hope)
     
    Puddinlover, Jul 3, 2009 IP