I made a scale animation that works on IE 7 but it does not work on Firefox 3. The button toggles between scaling up and down. In Firefox , it shows a weird behavior: it starts the loop for scaling up but it is quickly interrupted and return to its original scale. What should I change in the below code to make it also functional on Firefox 3 ? <head> <script language="javascript"> var obj = null; var toggle = 0; var w = 55; var h = 40; var w_speed = 22; var h_speed = 16; function init() { obj = document.getElementById("vase").style; obj.width = 55 + "px"; obj.height = 40 + "px"; } function ChangeScale() { if(toggle == 0) { w += w_speed; h += h_speed; obj.width = w + "px"; obj.height = h + "px"; if(w < 550) setTimeout("ChangeScale()",1); else { obj.width = 550 + "px"; obj.height = 400 + "px"; toggle = 1; return; } } else if(toggle == 1) { w -= w_speed; h -= h_speed; obj.width = w + "px"; obj.height = h + "px"; if(w > 55) setTimeout("ChangeScale()",1); else { obj.width = 55 + "px"; obj.height = 40 + "px"; toggle = 0; return; } } } window.onload = init; </script> </head> <body bgcolor="#ffffff" background="pattern_flowers.jpg" > <div style="position:absolute; top:240px; left:90px;"> <a href="" onClick="ChangeScale()"><img id="button" src="Button.jpg"></img></a> </div> <div style="position:absolute; top:20px; left:400px;"> <img id="vase" src="Vase.jpg"></img> </div> </body></html>
you seem to have written a fairly big script so you are at home with js... then: www.getfirebug.com - the greatest and last tool you will ever need when doing JS dev. it will allow you to debug your scripts - trace errors, use breakpoints and whatnot. for simpler purposes, you can do things like console.log(object.style); etc. ... which can be invaluable in debugging things like animations. otherwise, you want to condense your code a little and put it inside of and [/ php] tags to preserve spacing and formatting and ease people looking at it. good luck :) PHP: