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Selling MMORPG - 500 Registered - $300 BIN - TONS of custom additions!

Discussion in 'Sites' started by BoGFx, Nov 6, 2010.

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  1. #1
    Like they say, a picture is worth a thousand words. (Look up to see visitor stats)

    [​IMG]

    [​IMG]

    The game has been open since Sept. 1st, 2010.

    What I offer you?
    A fully able mmorpg that has hosting until Jan 1st, 2011 and a domain until March 31st 2011.
    A mascot to go with, including 2 full layouts (1 of the layout has 4 color-versions).
    Full support and Q&A for 30 days and more if needed.

    The game runs on a VPS that costs $50 quarterly.
    I am selling because of a simple fact. I like developing games, not fully running finished ones.

    ------------------

    The game has many unique features such as
    - Secured forums
    - Gangs (users can join up and take each other down).
    > Gang Wars
    - Gradient Staff Names
    - Bounty Market (Allow users to set hits on each other for points [game currency])
    and much much more!
    The bidding starts at $100. If there are any questions, please ask.
     
    Last edited: Nov 6, 2010
    BoGFx, Nov 6, 2010 IP
    LinkGFX likes this.
  2. Kewlieo

    Kewlieo Active Member

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    #2
    Is it a custom script then?
     
    Kewlieo, Nov 6, 2010 IP
  3. BoGFx

    BoGFx Active Member

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    #3
    No, mccodes.

    The reason I have unique content marked is for two reasons.

    Mccodes is an engine, I have based the game off of that and then sprouted new ideas and content.
    There are many original mods to the game, unique to it. And finally, the content that I have written, that staff has written, and that players have written throughout the game is unique.

    Thanks
    BoGFx :)
     
    BoGFx, Nov 6, 2010 IP
  4. gamefreaked

    gamefreaked Peon

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    #4
    can you send me or post Oct rev please?
     
    gamefreaked, Nov 7, 2010 IP
  5. Toon-c

    Toon-c Well-Known Member

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    #5
    which version of mccodes ?
    liscence included I hope ?
     
    Toon-c, Nov 7, 2010 IP
  6. BoGFx

    BoGFx Active Member

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    #6
    BoGFx, Nov 7, 2010 IP
  7. Toon-c

    Toon-c Well-Known Member

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    #7
    I think he meant October revenue .. I'm interested in that as well ..
     
    Toon-c, Nov 7, 2010 IP
  8. BoGFx

    BoGFx Active Member

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    #8
    Ahh.. there wasn't much revenue in October. Maybe $10.. The reason I still believe it is worth $300 is the potential. You see right there in all the stats and in the game that it can be amazing with good people running it. Several things happened in October leading to a management decline. My partner left the project mid way for problems with his family, and I myself was out for a good 4 days due to a car accident. I am not making excuses, I am just being honest; October was a rough patch for the game, and it just needed a management to run it well for it to thrive like September.
     
    BoGFx, Nov 7, 2010 IP
  9. LinkGFX

    LinkGFX Peon

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    #9
    The game itself looks solid, though I'm interested in hearing a bit more about the customizations you've implemented. Could you go into a bit more depth with a few features unique to your game? After looking through the site, I'd like a little more information on the following.

    - The Gradient names you mentioned.
    - The Gang war system.

    Also, how secure is the game?
     
    LinkGFX, Nov 10, 2010 IP
  10. Kokine

    Kokine Peon

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    #10
    Do you need to advertise it ?
    Why are pv so high compare to the number of uv ?
     
    Kokine, Nov 10, 2010 IP
  11. BoGFx

    BoGFx Active Member

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    #11
    Gradient names: The staff members can chose themselves a gradient name in an effort to separate them from regular players and use that feature to be able to ask for help easily.
    Gang Wars: The players in GOM join together to make gangs, with gang leaders, bylaws, etc. This is an option where gangs can bet points [ingame currency] to battle each other. The gang wars last a specific amount of days. The most hits to the other gang within that day is your score. The highest score wins the points.

    Advertising is ideal for the first 2-3 months.
    PVs are higher because every UV is most likely a player with their own account. Once in, the player might click into 500 pages depending on how much they are playing. IN summary, the lower the UV to PV ratio, the more active the visiting users are.
     
    BoGFx, Nov 11, 2010 IP
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