Creating online game with AJAX

Discussion in 'JavaScript' started by tolgafiratoglu, Aug 15, 2008.

  1. #1
    Hi there,
    I'll be coding small-online-multiplayer games (like backgammon).

    Instread of using actionscript, I plan to use AJAX libraries. There're
    good AJAX-PHP libraries out there. I know it's not an easy thing but
    I'm ready to encounter difficulties.

    What'd be the advantages and desadvantages of this chose?
     
    tolgafiratoglu, Aug 15, 2008 IP
  2. LogicFlux

    LogicFlux Peon

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    #2
    I think actionscript/flash is a much more robust platform for this type of stuff. I've been doing a lot of rich client stuff with YUI and have read and played around with actionscript. I look forward to using actionscript in the future, especially on AIR apps. I really don't see an advantage of javascript/AJAX for games. For a public site then javascript might still be better because of greater out-of-the-box support and less bandwidth requirements, but I think games are different.
     
    LogicFlux, Aug 15, 2008 IP
  3. blueparukia

    blueparukia Well-Known Member

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    #3
    Yeah, I'd definitely use Flash. Flash, while utter crap for websites is perfect for games and movies. You ar just going to make it so much harder on yourself otherwise...
     
    blueparukia, Aug 16, 2008 IP
  4. xlcho

    xlcho Guest

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    #4
    One more vote for flash. I've started 2 projects for ajax games and still haven't finished them, cause the more the things go near the end, the more problems with using javascript you see.. I'll eventually finish those games, but with all the disapointment along the way of creating them, I'll not start another project like that...
     
    xlcho, Aug 16, 2008 IP
  5. koolman

    koolman Peon

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    #5
    IMO, Flash is the best for game.
    If you use Ajax + javascript to make game, alot of cross-browsers compatibility difficulty will arise.
    Could you please tell the reason you want to make game with Ajax and not Flash.
    You may not tell, just I am curious.
     
    koolman, Aug 16, 2008 IP